I am a post doc in HCI at the University of Copenhagen. I am working with Kasper Hornbaek on the BodyUI ERC. We are researching body-based user interfaces. My current research focus is on Electrical Muscle Stimulation (EMS), where I am exploring pose creation, auto-calibration and user perception.

I received my PhD from the Interaction and Graphics Lab at the University of Bristol. My PhD Thesis, Designing for Embodied Reflection, was completed with supervision from Mike Fraser. During my time in Bristol, I also worked closely with Sri Subramanian.

Email: jarrodknibbe[at]gmail(dot)com | jarrod[at]di(dot)ku(dot)dk


EMG + EMS: Tracking and Stimulating Movement

Eletrical Muscle Stimulation (EMS) has become popular in EMS. The concept is that by applying a small electrical signal to a muscle you can cause that muscle to contract, causing movement. In HCI, we do this through sticky, external electrodes. By using electrodes on the forearm, you can cause fingers to move and the hand to pivot around the wrist.

Currently, there are a number of challenges in using systems like this, including targeting the exact movement you want, isolating specific movements (as not to end up with additional, simultaneous, unwanted movements), and setting up the system (which currently requires an expert). I am working to overcome these challenges, combining EMS (muscle writing, per se), with EMG (muscle reading). This enables us to automatically setup the system and learn which electrodes to target to achieve desired movements.

Veritaps: Detecting Lying on Mobile Devices

We use mobile devices for increasing amounts of our communication. Previous work has shown that we can use the sensors on these devices to detect stress, boredom, and other emotional states. But can we detect lying with these sensors? Language processing allows us to identify lying in longer pieces of text, but mobile communication often involves short responses, emoji, or just box tapping. So can we detect lying for individual swipes and taps? We found that truths can be easily identified, while lies are harder to identify. But the results do allow labelling communications with prompts when it cannot be identified as immediately true, encouraging the recipient to double check, or ask further questions.

PowerShake: Mobile Power Sharing

Current devices have limited battery life, typically lasting less than one day. This can lead to situations where critical tasks, such as making an emergency phone call, are not possible. Other devices, such as cameras (supporting different functionality), may have sufficient battery life to enable this task. We explored Wireless Power Transfer (WPT) between mobile devices; making power a shareable commodity. The transfer is simple to perform, can easily fit within existing devices, and is compliant with European Safety Standards.

PowerShake enables users to control the balance of power levels in their own devices (intra-personal transactions) and to trade power with others (inter-personal transactions) according to their ongoing usage requirements.

Smart Makerspace: In-place Tutorials for the Novice Maker

Getting started in 'making' can be complicated, with a myriad of new tools and techniques to learn. Indeed, learning novel maker skills share a range of commonalities with learning new software skills, such as uncertainty over tool location, the correct ways to use tools, and the steps required to achieve a goal. Novice makers are supported online by a wealth of resources and tutorials, but these often lack context and can be hard to follow. We draw upon the lessons learned from complex software tutorials, and integrate the tutorial into the physical maker environment.

We designed a novel smart workbench, instrumented power tools to provide guidance and usage cues, and augmented a toolbox to ease tool selection.

VideoHandles: Exploring Action Camera Footage by Repeating Gestures

VideoHandles is a novel interaction technique for searching through action-camera (e.g. GoPro) video collections. Action-cameras are designed to be mounted, switched on and then ignored as they record the entirety of the wearer’s chosen activity. This results in a large amount of footage that may only include a small number of interesting moments. When reviewing the footage later, these interesting moments are hard to locate.

VideoHandles presents a novel solution to this problem, enabling the wearer to search through the footage by replaying actions they performed during the initial capture. Users can perform gestures to specifically mark moments of interest or can use their domain knowledge, such as diving gestures, to re-locate moments.


SensaBubble is a mid-air display system that generates scented bubbles to deliver information to the user via both sight and smell. The system reliably produces single bubbles of specific sizes along a directed path. Each bubble produced by SensaBubble is filled with fog containing a scent relevant to the notification. A visual display is projected onto the bubble, which endures until it bursts, then a scent within the bubble is released, leaving a longer-lasting trace of the event.

Personal 3D Scanning in Archaeology

Archaeology, as a process, cannot be repeated. For this reason, it is especially important to capture detailed, accurate records of the ongoing site-work. Due to time constraints and differing skillsets, the data capture is typically conducted by a different team to the excavation. This separation between excavation and capture can create problems, whereby the capture team does not capture information that is formulating the excavators thinking and thus their ongoing practice. Furthermore, current capture processes, especially those using 3D techniques, are time consuming and disruptive to the exavators.

By working closely with a group of archaeologists, we designed and prototyped personal 3D capture devices. These devices, based around a wireless Kinect, could instantaneously capture 3D models, allowing the individual excavators to quickly incorporate 'capture' into their ongoing work.














HCI Community Activities

CHI 2018 AC, User Experience and Usability sub-committee.

CHI 2017 AC, Engineering Interactive Systems and Technologies sub-committee.

UIST 2016 Video Previews Co-Chair. Trailer.

CHI 2016 Video Previews Co-Chair. Trailers: Short Version or Long Version.

CHI 2015 Student Volunteer.

CHI 2014 Student Volunteer.

CHI, TEI, UIST Reviewer, since 2013.

Invited Talks

Sussex University, June 2016: Electrical Muscle Stimulation, Ghosts and Illusions.


Research Internship with Tovi Grossman, Autodesk Research, Toronto

Research Internship with Hrvoje Benko, MSR, Redmond

Research Collaborations

Kenton O’Hara and Shahram Izadi, Microsoft Research, UK - Quick and Dirty... paper, CSCW 2014

EPSRC Sandbox Project, 'Patina', Universities of Swansea, Brighton, Southampton, Newcastle, and MSR UK.

HCI for Magicians, Watershed Bristol (local creative hub)


PhD, Thesis Title: Designing for Embodied Reflection, BIG Lab, Bristol University

Masters of Engineering (suma cum laude), Computer Science, University of Bristol